BRAINTAG JOIN WAITLIST
OBSTACLE COURSE × BRAIN BATTLES

RUN. CLIMB. SOLVE. DOMINATE.

An outdoor obstacle course where kids earn their way back into battle by solving brain challenges — fast. Think Sasuke meets laser tag meets flash anzan.

50%
BODY
×
50%
BRAIN
=
100%
WARRIOR
Kids running an outdoor obstacle course adventure
MATCH LIVE ● REC

Six stages. One loop. Total domination.

🏃
01

RUN THE COURSE

Sprint, climb, crawl through a real obstacle course. This isn't a screen — it's a battlefield.

🎯
02

TAG OPPONENTS

Safe IR blasters. Vests detect hits. No paint, no projectiles — just precision.

💀
03

GET DOWNED

HP hits zero. Your blaster locks. You're out — unless you can think your way back in.

🧠
04

BRAIN STATION

Solve challenges on your forearm HUD. Speed matters. Accuracy matters more. This is your comeback.

05

RECHARGE

HP restored. Harder stations = bigger rewards. Climb higher, think faster, get power-ups.

🔥
06

BACK TO WAR

Re-enter with full health and earned abilities. The smartest warriors always come back stronger.

"Learning isn't a timeout — it's the comeback mechanic."
Kid solving a brain challenge at a checkpoint station

Flash challenges. Not worksheets.

Picture-based questions. Multiple choice. Instant feedback. Under time pressure. Adaptive difficulty means mixed ages compete together.

Phonics Mental Math 日本語 Logic Patterns

A real game interface. On your arm.

Every player wears a phone on their forearm. It's your radar, your health bar, your brain station — everything.

COMBAT MODE
Detailed combat HUD with team radar, weapon upgrades, power-ups, HP and ammo
Team radar with live positions, weapon stats (damage, rate of fire, range), ammo dots, active power-ups with timers, HP bar.
POST-GAME
Post-game scoreboard with MVP, leaderboard, stats
MVP, leaderboard, tags + brain accuracy, power-ups used, XP progress. Every match counts toward your level.

Risk vs. reward. Choose your path.

Every station has a tier. Higher = harder to reach, bigger payoff. Just like Sasuke — the course rewards those who dare.

GROUND
Ground-level brain station

Quick Recharge

Easy access. Fast questions. Get back in the fight. Perfect for younger warriors.

⚡ Fast 🛡️ Basic restore
ELEVATED
Elevated rope bridge brain station

Challenge Route

Climb for it. Harder questions, bigger recharge, minor power-ups. For those who want an edge.

⚡⚡ Medium 🛡️ Full restore + buff
TREEHOUSE
Treehouse brain station high in the canopy

Ultimate Reward

The hardest climb. The toughest questions. Full restore + choose a power-up. High risk, high glory.

⚡⚡⚡ Intense 🛡️ Full + power-up

Why it actually works.

🎮

Motivation is built-in

Kids solve challenges because it gets them back in the game. Learning IS the power-up.

⚖️

Natural handicapping

Adaptive difficulty by age. Mixed groups play together. Stronger learners get harder questions.

🏋️

Body + mind

Physical exertion + quick thinking under pressure. The way learning should feel.

Perfect for:

🏫 School excursions
🌳 After-school playground
Camps & weekend events
🏟️ Obstacle course venues
🎉 Birthday parties
BrainTag game loop infographic
✓ Non-contact
✓ No projectiles
✓ IR tagging (like TV remote)
✓ Staff-controlled matches
✓ 5-20 min rounds
✓ Ages 5-12 adaptive

Want BrainTag first?

We're building the pilot. Early supporters get first invites to test events.

🔒 No spam 📍 Pilot locations TBD

Questions.

Is this real laser?

No. Safe IR tagging — same tech as a TV remote. Vests detect hits. Zero risk.

What ages?

Designed for 5-12 with adaptive challenges. A 6-year-old and a 12-year-old can play the same match.

Do kids need to read?

No. Challenges include picture-based, counting, and pattern recognition. Reading and Japanese can be added for older kids.

Indoor or outdoor?

Outdoor focus — forests, playgrounds, obstacle course venues. The course IS the game.

What's the phone for?

A smartphone in a forearm armband acts as the HUD — shows HP, minimap, and brain challenges at stations.