RUN. CLIMB. SOLVE. DOMINATE.
An outdoor obstacle course where kids earn their way back into battle by solving brain challenges — fast. Think Sasuke meets laser tag meets flash anzan.
Six stages. One loop. Total domination.
RUN THE COURSE
Sprint, climb, crawl through a real obstacle course. This isn't a screen — it's a battlefield.
TAG OPPONENTS
Safe IR blasters. Vests detect hits. No paint, no projectiles — just precision.
GET DOWNED
HP hits zero. Your blaster locks. You're out — unless you can think your way back in.
BRAIN STATION
Solve challenges on your forearm HUD. Speed matters. Accuracy matters more. This is your comeback.
RECHARGE
HP restored. Harder stations = bigger rewards. Climb higher, think faster, get power-ups.
BACK TO WAR
Re-enter with full health and earned abilities. The smartest warriors always come back stronger.
Flash challenges. Not worksheets.
Picture-based questions. Multiple choice. Instant feedback. Under time pressure. Adaptive difficulty means mixed ages compete together.
A real game interface. On your arm.
Every player wears a phone on their forearm. It's your radar, your health bar, your brain station — everything.
Risk vs. reward. Choose your path.
Every station has a tier. Higher = harder to reach, bigger payoff. Just like Sasuke — the course rewards those who dare.
Quick Recharge
Easy access. Fast questions. Get back in the fight. Perfect for younger warriors.
Challenge Route
Climb for it. Harder questions, bigger recharge, minor power-ups. For those who want an edge.
Ultimate Reward
The hardest climb. The toughest questions. Full restore + choose a power-up. High risk, high glory.
Why it actually works.
Motivation is built-in
Kids solve challenges because it gets them back in the game. Learning IS the power-up.
Natural handicapping
Adaptive difficulty by age. Mixed groups play together. Stronger learners get harder questions.
Body + mind
Physical exertion + quick thinking under pressure. The way learning should feel.
Perfect for:
Want BrainTag first?
We're building the pilot. Early supporters get first invites to test events.
Questions.
Is this real laser?
No. Safe IR tagging — same tech as a TV remote. Vests detect hits. Zero risk.
What ages?
Designed for 5-12 with adaptive challenges. A 6-year-old and a 12-year-old can play the same match.
Do kids need to read?
No. Challenges include picture-based, counting, and pattern recognition. Reading and Japanese can be added for older kids.
Indoor or outdoor?
Outdoor focus — forests, playgrounds, obstacle course venues. The course IS the game.
What's the phone for?
A smartphone in a forearm armband acts as the HUD — shows HP, minimap, and brain challenges at stations.